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Download Unity 3D Pro 2017 for Mac DMG setup free. The Unity 3D Pro 2017 for Mac is a complete development environment that provides latest and unique tools for creating 3D games and applications for mobile phone and other devices.
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Some Mac users perform only these 3 steps when they want to uninstall programs on Mac: First, they open the Applications folder. Then they select the Unity app, make a right click and move it to the Trash. And finally, they empty the Trash, thinking that this is enough for a complete removal of Unity from the device.
Unity download archive. From this page you can download the previous versions of Unity for both Unity Personal and Pro (if you have a Pro license, enter in your key when prompted after installation). Please note that there is no backwards compatibility from Unity 5; projects made in 5.x will not open in 4.x.
Unity 3D Pro 2017 for Mac Review
The Unity 3D Pro 2017 for Mac is one of the best development platforms for making 3D games and other interesting applications. Unity 3Dās delightfully intuitive design makes it easy for anyone to become a great game developer. It facilities game developers from basic to advanced level in developing the professional, interesting and engaging 3D games. With the help of Unity 3D Pro 2017 Mac, developers can implement sound effects, transitions, backgrounds and fully control objects and characters. There are many attractive development features added in this version that attract the game developers.
Now with the addition of sprite physics shape to sprite editor, developers can set a custom default shape for a sprite for generating collider shapes with a PolygonCollider2D. Its 2D Sprite Atlas gives the developer more control on how to pack sprites and use them at runtime. In animation section, it brings separate recording and preview modes in the animation window and added contextual menus to all animatable properties in the inspector. All in all, Unity 3D Pro 2017 Mac is highly recommend development environment for professional game development. You can also Download Marvelous Designer 7 for Mac Free.
Features of Unity 3D Pro 2017 for Mac
- Recommended by professional for professional game development
- Separate recording and preview modes in the animation window
- Got per-object lightmap seam stitching for progressive lightmapper
- Added support for animated custom properties from FBX
- Got new GameObjectRecorder in UnityEditor, Experimental and Animations
- Supports for ambisonic audio clips and ambisonic decoder plugins
Technical Details for Unity 3D Pro 2017 for Mac
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- File Name: Unity-Pro-2017.zip
- File Size: 818 MB
- Developers: Unity3D
System Requirements for Unity 3D Pro 2017 for Mac
- Operating Systems: OS X 10.9 or later
- Memory (RAM): 4 GB Recommended
- Hard Disk Space: 2 GB
- Processor: Intel 64-bit
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-->In this section, you'll learn how to use Visual Studio for Mac Tools for Unity's integration and productivity features, and how to use the Visual Studio for Mac debugger for Unity development.
Opening Unity scripts in Visual Studio for Mac
Once Visual Studio for Mac is set as the external script editor for Unity, opening any script from the Unity editor will automatically launch or switch to Visual Studio for Mac, with the chosen script open.
Alternatively, Visual Studio for Mac can be opened with no script open in the source editor by selecting Open C# Project from the Assets menu in Unity.
Unity documentation access
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Visual Studio for Mac Tools for Unity includes a shortcut for accessing the Unity API documentation. To access Unity API documentation from Visual Studio for Mac, place the cursor over the Unity API you want to learn about and press ā command + ā.
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IntelliSense for Unity messages
The Unity engine broadcasts messages to MonoBehaviour scripts, allowing developers to write code that reacts to messages such as OnMouseDown, OnTriggerEnter, etc. Because these are not virtual methods in the base MonoBehaviour class, some IDEs such as MonoDevelop lack code completion functionality for Unity messages.
However, Visual Studio for Mac Tools for Unity extends its IntelliSense functionality to Unity messages. This makes it easy to implement Unity messages in MonoBehaviour scripts, and assists with learning the Unity API. To use IntelliSense for Unity messages:
- Place the cursor on a new line inside the body of a class that derives from MonoBehaviour.
- Begin typing the name of a Unity message, such as
OnTriggerEnter
. - Once the letters 'ont' have been typed, a list of IntelliSense suggestions appears.
- The selection on the list can be changed in three ways:
- With the Up and Down arrow keys.
- By clicking with the mouse on the desired item.
- By continuing to type the name of the desired item.
- IntelliSense can insert the selected Unity message, including any necessary parameters:
- By pressing Tab.
- By pressing Return.
- By double-clicking the selected item.
Adding new Unity files and folders
While you can always add new files to a Unity project in the Unity editor, Visual Studio for Mac allows for easily creating new Unity scripts, shaders, structs, enums, and folders from within Visual Studio.
Add a new C# MonoBehaviour script
To add a new C# MonoBehaviour script, right-click on the Assets folder or one of its subdirectories in the Solution pad and select Add > New MonoBehaviour.
Add a new Unity shader
To add a new Unity shader, right-click on the Assets folder or a subdirectory in the Solution pad and select Add > New Shader.
Add a new folder
To add a new folder, right-click on the Assets folder or a subdirectory in the Solution pad and select Add > New Folder.
These additions are reflected in the Project window of the Unity editor.
To rename a file or folder
right-click on the item to rename in the Solution pad and select Rename....
Note
If you have a new Unity project with no scripts and the Assets folder does not show up in the Solution pad in Visual Studio for Mac, add an initial C# script from within the Unity editor.
Unity debugging
Unity projects can be debugged with Visual Studio for Mac.
Start debugging
To start debugging:
- Connect Visual Studio to Unity by clicking the Play button, or type Command + Return, or F5.
- Switch to Unity and click the Play button to run the game in the editor.
- When the game is running in the Unity editor while connected to Visual Studio, any breakpoints encountered will pause execution of the game and bring up the line of code where the game hit the breakpoint in Visual Studio for Mac.
Start Debugging in a Single Step
Starting debugging and playing the Unity editor can be completed in a single step directly from Visual Studio for Mac by choosing the Attach to Unity and Play configuration.
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Stop debugging
To stop debugging:
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- Click the Stop button in Visual Studio for Mac, or press Shift + Command + Return.
Note
If you started debugging using the Attach to Unity and Play configuration, the Stop button will also stop the Unity.
To learn more about debugging in Visual Studio for Mac, see Using the debugger.